When writing code,

I feel like Quirrel >-<

Hi, everyone! I’m Meng.

I’m a game developer and an iOS Engineer living in Beijing.

I started my career as an iOS developer at a large tech company, where I worked within a highly structured and efficiency-driven system.

As I learned more about myself and the world, I returned to making games—an interest first sparked by an undergraduate project.

I’m good at programming and building things. My work includes software development across games and iOS applications, as well as hardware experiments, interactive device design, and narrative design.

I enjoy creating worlds and experiences, telling stories of others and of my own, and building physical items with my hands.

I still have a lot to learn, and I hope I can grow enough to support my passion!

Game Projects

Jack’s Magic Bean


A 3D platformer built around a custom controller, letting players explore the sky by planting and climbing a magic beanstalk.

Personal Project

2024.11-2025.5

Cycle Of Delivery


A narrative exploration game where players alternate between two opposing roles — a food delivery worker and the designer of the delivery algorithm. Each character’s choices subtly affect the other within the same system.

Personal Project | Prototypes

2025.7.3 - 2025.10.20


Puzzle Game

A 2D board-style puzzle game where players switch between characters to solve spatial challenges and reach the exit.

Team Project | Role: programmer, co-designer

2024.3.12 - 2024.7.14

Jack’s Magic Bean 2D


A 2D action narrative game reinterpreting the classic fairy tale Jack and the Beanstalk through original storytelling, scene planning, action elements, and simple branching endings.

Team Project | Undergraduate Project | Role: programmer, co-designer

2018.1.5 - 2018.6.10

Developed for iOS using SpriteKit with Objective-C


Bobo’s Bubble

A rhythm-based game where players match timing and movement to the beat to pop bubbles and collect coins and bottles!

Team Project | Role: programmer

2025.1.18 - 2025.1.19

Made for GGJ 2025 Beijing


Mask Off

A quick, casual game where you carefully wipe a face mask off a fox. Avoiding sensitive spots, snoozing movements, and dream bubbles so you don’t wake him up.

Team Project | Role: programmer

2026.1.30 - 2026.2.1

Made for GGJ 2026 Beijing

Professional experience


Douban - iOS App

2019.9.1 - 2025.8.22

About

  1. Leading lifestyle & culture platform in China. Focus: books, films, and music reviews.

  2. Tens of millions of active mobile users.

  3. Features: discovery, community, personalized recommendations.

Role & Work

  1. iOS engineer, responsible for Douban’s feature development & maintenance.

  2. Collaborated on large-scale app architecture & optimization.

  3. Worked through full cycle: analysis → implementation → iteration.

Meituan - iOS App

2018.7.20 - 2019.7.10


About

  1. China’s leading local lifestyle platform.

  2. Core services: food delivery, travel, retail, and hospitality.

  3. Meituan Waimai (food delivery) connects millions of merchants and riders nationwide

Role & Work

  1. iOS engineer in the Travel & Hospitality division.

  2. Developed and maintained large-scale mobile features.

  3. Worked on performance, UX optimization, and cross-team collaboration.